Genesis

High Seas Havoc (Sega Genesis). Very Good: An item that is used but still in very good condition. No damage to the jewel case or item cover, no scuffs, scratches, cracks, or holes. The cover art and liner notes are included.

High Seas HavocAlso known as: Captain Lang (JP), (Capt'n) Havoc (EU/AU)Developer:Publishers: (US/JP),(EU/AU)Platform:Released in JP: April 22, 1994Released in US: August 16, 1993Released in EU: 1994Released in AU: 1994This game has.This game has a.This game has.High Seas Havoc is about an anthropomorphic seal, Havoc, who finds a girl named Bridget on a shore. She holds the map that points to the location of the precious Emeralda. After they become friends, Bernardo, a pirate, kidnaps her and Havoc's sidekick.The game features your classic platforming elements like enemy-stomping and '100 = extra life' collectibles. A can of fish. Unknown as to what use this may have.Regional Differences Cape SealphThe US and Japanese versions start on Cape Sealph, after which is the Pirate Ship. The European version starts on the Pirate Ship, although Cape Sealph is still present: when the game loads, it's set to open level 0 (Cape Sealph), but at the very last second, before the level introduction screen appears, it quickly sets the variable to 1 (Pirate Ship).

You can use Action Replay code FFDBED:0000 or Game Genie code ADP9-8AHP to force the game to load Cape Sealph.FadingWhenever there's a fade out in the European version, the game just fades to black. The US and Japanese versions add a bit more color.

Game start/Level end/Score tally complete: Fades out to pink, then white. Level start (after the main character pushes the 'S' letter): Fades out to light green, then white.CodemastersSeems like Codemasters were only involved in the European version.

As such, the European version includes the Codemasters logo screen after the Data East logo screen. Additionally, the copyright notice on the title screen was changed from '© 1993 DATA EAST CORPORATION. LICENSED BY SEGA ENTERPRISES LTD.' To '© CODEMASTERS SOFTWARE CO. 1994'.US/JapanEuropeFinally, the options screen and the level introduction screen (the one that shows the level's name) have a different background for each version. The US/JP versions have the Data East logo inside every cell of the background pattern.

The European version has the Codemasters logo instead, which takes up 2 cells horizontally. The small heads also open their mouths at different times for each version in the level introduction screen.Attraction Mode DemosThe demos are a bit different between versions. They use the same levels, in the same order, and they're both played with 0 lives, but the players have different personalities, so to speak. The US/Japanese player gets hurt a lot more and is less aggressive, but more willing to go fast. The European player is more careful, but more willing to defeat enemies and get treasure.Frozen Palace 1. US/Japan. The player keeps going forward, minimally caring about the jewels.

On the first enemy, he tries to attack one of the birds.

“Advance dig” for improving theshovel track. Advance trackExample: advance shipAdvance 1 step on the shipping track. Terra mystica mini expansion. WaitExample: WaitWait for other players to react.