Code Vein is the latest action role-playing game developed by BANDAI NAMCO Studios. In this anime-style hack and slash game, there are various types of weapons. Each weapon has its own special characteristics and stats.

Rescue team 8 level 39. All these weapons are great to look at when equipped, so below I have shown the locations of a few areas where you can find some of the best weapons which will help you easily clear that area.

In this post of Code Vein, I will show the location of some of the best weapons you can find in-game and different types of weapon that you can equip.

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We reckon the Black Knight weapons are almost worth dying for. Check out our Code Vein Black Saber guide on how to net this cool blade. Sep 28, 2019  Code Vein DLC Items If you were one of the lucky ones who pre-ordered the game, some gifts are waiting for you to receive them. It is very easy to equip the items, just follow the simple steps.

We will keep updating this post as we obtain new rare weapons. If you have some more locations of some rare weapons do share with us in the comments.

Code Vein Weapon Types

There is a total of 5 different types of weapons that you can equip in this game which are:

  • One-handed sword (Queenslayer Blade)
  • Double-handed heavy sword (Queenslayer Great Sword)
  • Polearm Spears (Cerulean Spear)
  • Heavy Weapons (Heavy Axe)
  • Long-Range Weapons (Bayonet)

Code Vein Best Weapons Location

Queenslayer Great Sword

You can find this weapon in the underground during your first quest. As the stranger revenant kicks you and Oliver into the underground, at the left side, you can see a locked gate. Go right and later you will come across that locked gate which will open from the other side.

Code Vein Weapons

After you open the gate, go upstairs and head straight. Once you reach the end of that path, you have to turn right to advance in the game. But instead of turning right, go to the edge and look down to find a locked chest. Inside that locked chest we got this rare weapon which has pretty high stats and can easily kill the lost.

Zweihander

This is a heavy weapon which you will find in the Area E-13 Ruined City Center. Once you reach this area, keep advancing further till you meet a Self Important Revenant who will tell you to stop looking for the human.

Drop down the ladder from the parking lot and advance further till you get an intersection. You will get two intersections where both time you should take the right. Then keep going ahead till you find the ground floor of the parking lot, you can take help from the image of the map given above. Outside the ground floor of the parking lot, you will find a locked chest which contains this weapon.

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Fri Sep 27, 2019 5:06 pmIf it's UE4 you can also open the command console via this.Already listed as compatible too. Though not all commands might exist by default but it's one way into the debug console and what it might hold.I haven't messed around with it yet, but I can confirm that it does indeed work and enables the console. Cheers!Edit: Also, has anyone tested co-op? I like to leave my game open for randoms, but I don't want to ruin anyone's fun by messing with their stuff. Dark Souls only effected your character, but no idea how this game works. Fri Sep 27, 2019 5:06 pmIf it's UE4 you can also open the command console via this.Already listed as compatible too.

Though not all commands might exist by default but it's one way into the debug console and what it might hold.I haven't messed around with it yet, but I can confirm that it does indeed work and enables the console. Cheers!Edit: Also, has anyone tested co-op?

I like to leave my game open for randoms, but I don't want to ruin anyone's fun by messing with their stuff. Dark Souls only effected your character, but no idea how this game works.For me console is not working. All I get is errors. How did you made it work for you? Fri Sep 27, 2019 5:06 pmIf it's UE4 you can also open the command console via this.Already listed as compatible too. Though not all commands might exist by default but it's one way into the debug console and what it might hold.I haven't messed around with it yet, but I can confirm that it does indeed work and enables the console.

Cheers!Edit: Also, has anyone tested co-op? I like to leave my game open for randoms, but I don't want to ruin anyone's fun by messing with their stuff. Dark Souls only effected your character, but no idea how this game works.For me console is not working. All I get is errors. How did you made it work for you?What kind of errors? I simply downloaded the linked injector and dll, changed the process name, opened the game and then ran the injector as admin.

Pressing opens the console just fine. I only tested some basics, like pause, and they seem to work. But I haven't gone any deeper. Fri Sep 27, 2019 6:40 pmI haven't messed around with it yet, but I can confirm that it does indeed work and enables the console. Cheers!Edit: Also, has anyone tested co-op? I like to leave my game open for randoms, but I don't want to ruin anyone's fun by messing with their stuff.

Dark Souls only effected your character, but no idea how this game works.For me console is not working. All I get is errors. How did you made it work for you?What kind of errors? I simply downloaded the linked injector and dll, changed the process name, opened the game and then ran the injector as admin.

Pressing opens the console just fine. I only tested some basics, like pause, and they seem to work. But I haven't gone any deeper.My bad, I forgot to download the updated version. Fri Sep 27, 2019 7:08 pmFor me console is not working. All I get is errors. How did you made it work for you?What kind of errors? I simply downloaded the linked injector and dll, changed the process name, opened the game and then ran the injector as admin.

Pressing opens the console just fine. I only tested some basics, like pause, and they seem to work. But I haven't gone any deeper.My bad, I forgot to download the updated version.Well there you go, glad its working haha. If you find any useful commands, feel free to share =) I'll be messing around with it later myself. I was looking into a skill editor as well for shits and giggles. The skills are a bit more in depth than i planned.

Each one has a dynamic table of info so it's a bit harder to make a nice edit for. Guess i should just get the cooldown and maybe the casting speed if i can find an entry point or compare that doesnt work on all of the animations.edit: here are two codes. One is for no cooldowns on skills, the other is a very minor current selected skill editor. Lets you change the cooldown, cost, recast delay, and cast speed.

Code: 552'Accessory Cost Bypass'Auto Assembler ScriptENABLEaobscanmodule(AccCostAOB,CodeVein-Win64-Shipping.exe,8B 85 50 01 00 00 89 86) // should be uniquealloc(newmem,$1000,'CodeVein-Win64-Shipping.exe'+6AAFF23)label(code)label(return)newmem:code:mov eax,1jmp returnAccCostAOB:jmp newmemnopreturn:registersymbol(AccCostAOB)DISABLEAccCostAOB:db 8B 85 50 01 00 00unregistersymbol(AccCostAOB)dealloc(newmem)Got the accessory cost bypass working.