.ReleaseFebruary 15, 2019,Mode(s),Far Cry New Dawn is a 2019 developed by and published. The game is a spin-off of the series and a narrative sequel to.

Far Cry New Dawn. Far Cry: New Dawn is the latest side-story/standalone expansion from Ubisoft. Like Primal and Blood Dragon, it resues its map, but it's also.

As a result, it features many pre-existing gameplay elements from the series, including a large, capturing of outposts, and AI or co-op companions; but also introduces several elements from gameplay, including an upgradeable home base and increased reliance on crafting from limited supplies. The story is set seventeen years after the events of Far Cry 5. After the nuclear exchange known as 'the Collapse' devastated the world, survivors attempt to rebuild the community in Hope County.It was released for, and in February 2019, and received generally mixed reviews from critics. The game's sales were lower than both and Far Cry 5.

^ Stanley, Alyse (February 18, 2019). Retrieved May 10, 2019. ^ Robinson, Martin (December 7, 2018). Retrieved December 7, 2018.

^ Krupa, Daniel (December 7, 2018). Retrieved December 7, 2018. Pereira, Chris (December 6, 2018).

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Chalk, Andy (December 6, 2018). Retrieved December 7, 2018. Grubb, Jeff (December 6, 2018). Retrieved December 7, 2018.

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Far CryNew Dawn’s biggest problem is that it is a narrativesequel to. It’s otherwise abetter game in every way, thanks to a renewed focus on outpost conquest andless of everything that made the last game such a slog to play, but itspredecessor’s canonical ending left the series with a nuclear apocalypse. Wheredo you go from there? Bargain bin Fallout,it seems.

Post-apocalyptic Americana is certainly not the sole property of the Fallout games, but yikes is it hard to shake the feeling that you’ve been throughthese colorful, darkly comic ruins before, in another life. I don’t necessarilymean that as a pejorative, more as a point of reference. A knockoff Fallout is still more fun than a lot ofshooters these days, especially when bolted to Far Cry’s rock-solid gameplay loop of capturing outposts andmessing around with wild animals.The back-of-the-box selling point of is Prosperity, a settlement of peaceful survivors in post-nuclear fallout Hope County, populated by characters both familiar and brand new, most of whom you will likely forget about minutes after skipping the credits.

Prosperity is your home base: a convenient hub for shops, workbenches, and the occasional respawning crafting material. Conquering one of the game’s ten outposts nets you Ethanol, which is the resource you use to upgrade different parts of the settlement. Upgrading your weapons workbench allows you to craft better weapons, upgrading your infirmary boosts your base health, upgrading your training camp raises the level of your companions, and so on. Essentially, your RPG-lite character progression exists in the form of a base that you can see grow rather than just a simple experience bar. Far Cry New Dawn – Review Images Provided by UbisoftFor example, instead of getting cash fromcompleting missions or looting and using that cash to buy guns from a merchant,you craft a gun once using a mix of gun-specific components and genericresources like gears or copper at any workbench – it’s the same one-timetransaction, only the guns are crummier because it’s the post-apocalypse. Samedeal with vehicles; you don’t buy them, you craft them.

Or, in my case, youfind ATVs in the open world all the time and never buy a single one.In order to get enough Ethanol to upgradeProsperity and keep your character competitive, you’ll likely conquer eachindividual outpost a couple times before the game is over. The outposts can be“scavenged” to earn a bit of Ethanol, but the real reason you’ll want toscavenge is because the process resets the outpost with tougher enemies, whichyou can re-conquer for more Ethanol.Outposts have long been my favorite part ofmodern Far Cry; you’re given aproblem in the form of enemies and an unfamiliar terrain, and a set of tools inthe form of weaponry and Far Cry’sreliably chaotic emergent gameplay, with no “real” solution other than what youmake. However, it’s a little hard to shake the feeling that they were given astronger gameplay emphasis in part to make NewDawn’s open world feel a little more lively.

It feels like there’s muchless to do in New Dawn overall, inpart because the game isn’t constantly forcing horrible gameplay diversions onyou, like a god-awful dogfight or yet another drug-induced hallucination, so Iwouldn’t necessarily say it’s a bad thing. And although the open world feels alittle weak at times as a result of having fewer things to do at a glance,there’s a solid amount of new content in the form of Expeditions. Far Cry New Dawn – Review Images Provided by UbisoftExpeditions are stand-alone missions set inbigger, self-contained outposts, where you’re choppered to a different part ofthe western United States and tasked with stealing a package full of valuablesupplies from the game’s villains, the Highwaymen. Although I had no troublecompleting them with my AI partner, they seem designed for co-op players,especially the run towards the extraction point where the package’s GPSactivates and the whole map is alerted to your location. They’re admittedlyworth playing just to see locales like a post-apocalyptic Alcatraz Island or ahalf-sunken amusement park; a cool slice of a larger world designed for thisone purpose. You know, a level.Far Cry New Dawn is just another Far Cry set on a heavily modified version of the last game’s map, with surprisingly inobtrusive crafting elements.

It certainly feels like an old-school expansion pack, with exactly the amount of new content you might expect from this price. There’s a lot of new modelling work on display here, and Hope County certainly beautified in humanity’s absence, so I feel like the world of New Dawn is visually distinct in enough ways to justify its own existence. It’s just a shame that the story is very, very bad.Your character is a mute, customizable avatar that – in my case – bore a striking resemblance to the Deputy, the mute, customizable avatar from.

It seems like the Far Cry team took the wrong lessons from everyone complaining about how ’s protagonist was a white saviour, with their eventual solution being “just make your own damn main character.” Not really a bad thing on its face, but does that also mean the character isn’t allowed to have a voice or a personality?New Dawn gives you nothing like that. Instead, all you get is a jobdescription: you are a Security Captain working under an unnamed Californiagroup and their emissary Thomas Rush, a man trying to rebuild America onesettlement of survivors at a time. You run into a survivor from Hope County,looking for help dealing with the evil Highwaymen raider gang, whose largestchapter has taken over the county and kidnapped her father. On the way, yourtrain is attacked by evil twins and Highwaymen heiresses Mickey and Lou, whokidnap Rush as you fall down a waterfall to safety. Eventually, you encounterthe New Eden settlement; the remainder of the cult encountered in the previousgame, led by Joseph Seed’s son Ethan. The Prosperity settlers don’t trust them,the New Edeners claim they want to live in peace, but you’ll need their helpeither way if you want to beat the Highwaymen.

Far Cry New Dawn – Review Images Provided by UbisoftThese are the simple facts of the story,emotional beats stripped aside, because all of them are terrible and none ofthem land. Before the game’s two major boss fights (both of which are notgood), the player is shown an “intermission” cutscene that desperately tries toget the player to feel bad for the boss. In one case, after the fight, acharacter recaps the flashback, making the cutscene pointless. In the other,it’s just a recitation of a story you’ve already been told, shown exactlyas you were told it.This confused, redundant approach to narrative persists throughout the entire game, taking what might have been intended as ambiguity and twisting it into confusion. The Highwaymen assault Prosperity once, halfway through the game, at which point the Captain goes off to enter a Highwaymen fight club. Oh no, Thomas Rush has been kidnapped! Wait, no you got him back.

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Or, wait, no, he’s just been kidnapped again. When characters died, I felt nothing, because I knew almost nothing about them as people. All the personality or charm allotted to New Dawn went to the Highwaymen or your travelling companions, not the emotional cores of the story.The game is poorly paced because the missions feel almost out of order, and the missions don’t feel worth doing because I don’t care about any of the characters involved. A barbecue with cold, bottled beer, cute kids running around, and faded but still visible American flag iconography is a cheap, transparent way to tug at the player’s heartstrings. There’s little room for dynamic storytelling when characters act exclusively based on motivations that are either overly simplistic or needlessly obtuse until they sit you down and explain what’s going on. There’s no real input from the protagonist in anyone’s story, least of all your own. You’re little more than a tool for your friends to use, and if this wasn’t the direct sequel to one of the most narratively inept video games I’ve ever played, I would guess that was an intentional choice.

Far Cry New Dawn – Review Images Provided by UbisoftAlso, it’s weird how you can just straight upbuy good guns and crafting materials with real-world money. For what it’sworth, just by playing the campaign, the outposts, the side missions thatinterested me, and the Expeditions, I was never left wanting for equipment ormaterials. I suppose that’s for people who just want to see all the story modecontent without doing literally anything else, but the story missions are theworst parts of this game, so I don’t know why you’d want to do that.

Maybe ifyou’re playing co-op with somebody else, and you don’t have the time to play onyour own and they keep getting ahead of you in the game? You can’t get Ethanolwith real-world money, so it’s not like you’re skipping the Outpost grind. It’snot bad, justweird.Far CryNew Dawn’s best moments are found outside its storymissions, which is basically the series’ unofficial subtitle at this point.That’s a reputation the series has earned handily, with a great sandboxgameplay loop that strains under the weight of designed shooter missions. Whatmakes New Dawn worth playing is theoutpost to price ratio; between the scavenge mechanic and the Expeditions,you’ll have your money’s worth if you like multi-approach combat puzzles. Butthe story is extremely crummy, to the point where I think you would have abetter time than I did if you just skipped all the cutscenes and inferredcontext from the post-cutscene conversation. The outposts are out there,waitingwaiting for someone to throw a pile of bait right smack in the middleand watch as an irradiated bear rips apart everything in sight.